Color and Technical Detail
Once you have a texture you like, you can fine tune the colors and the math behind the image.
Palettes
The Palette menu lets you force the image to use specific colors. You can pick from built-in sets like:
- GameBoy: Classic greens.
- CGA: Bright pinks and cyans.
- High Contrast: Pure black and white.
When you pick a palette, the system maps your photo's colors to the closest match in that set.
Algorithm
This is the math used to create the dither dots.
- Atkinson: A very sharp and contrasty look.
- Floyd-Steinberg: The smoothest gradients.
- Bayer: Creates a predictable grid pattern.
- Blue Noise: A very organic, scattered look.
You can also adjust the Factor slider. Moving it to the right makes the dithering more intense and visible.
Adjust
The Adjust menu has sliders for the basics:
- Resolution: Lower this to make the dots bigger and the image more "lo-fi".
- Contrast: Makes the dark parts darker and the bright parts brighter.
- Brightness: Makes the whole image lighter or darker.
- Saturation: Controls how vivid the colors are.
- Grain: Adds extra noise for texture.
- Hue: Rotates the colors in your image.
Visual Recipes
If you know the look you want, try these specific combinations:
- The Newspaper Look: Set Texture to Dither, pick the Atkinson algorithm, and lower the Resolution until the dots are clearly visible. Turn up the Contrast to make the blacks deep and the whites bright.
- The Retro Computer Look: Set Texture to ASCII, pick a High Contrast palette, and turn off Colorize.
- The Organic Grain Look: Pick the Blue Noise algorithm, turn up the Grain slider in the Adjust menu, and keep the Resolution high.
- The Soft Print Look: Pick the Floyd-Steinberg algorithm and lower the Dither Factor until the dots look like a soft mist.
More documentation