Halftone dot screens, comic-book pop grunge, manga screentone and a set of print-damage effects (photocopy, misprint, fold, dust and scratches), plus the print finish pass that makes every export feel printed. Each section lists the parameters exactly as the controls show them.
A halftone screen is how printers have reproduced photos for over a century: the image is broken into a grid of dots, and each dot grows or shrinks with the tone underneath it. Bitgrain's halftone rotates a grid over your image, samples the color at the center of each grid cell, and draws a dot sized to match.
Halftone is the image editor's default effect. Open it with the halftone button. The popover has an on/off switch at the top (labelled "Halftone, Dot-screen print effect"), then Screen Style, Controls and the Invert ink switch.
| Style | What it draws |
|---|---|
| Mono | One screen of black or white dots sized by brightness |
| Colour (Color in video and Studio) | One screen where every dot takes the color sampled under it |
| CMYK | Four overlapping screens of cyan, magenta, yellow and black ink on white paper |
Mono and Colour. Dot size follows the luminance of the sampled spot. With Invert ink off, dots are light on a black ground and grow in the highlights. With it on (the popover describes it as "Dark dots on white bg"), dots are dark on a white ground and grow in the shadows, like newsprint.
CMYK. This style separates each sampled color into cyan, magenta, yellow and black, then draws each ink on its own screen at the traditional offset-printing angles: cyan at 15°, magenta at 75°, yellow at 0° and black at 45°. The inks multiply where they overlap, just like real ink, and the rotated screens create the soft rosette pattern you see in magazines under a loupe. Black is printed slightly lighter and the color inks slightly stronger, to keep shadows from turning to mud.
Note: In CMYK style the Angle slider and Invert ink have no effect, because each ink uses its fixed angle on white paper. CMYK also uses a minimum cell size of
3px, so four screens have room to show.
Image editor, in the halftone popover:
| Parameter | Range | Default | What it does |
|---|---|---|---|
| Screen Style | Mono, Colour, CMYK | Colour | Which screen to draw (see above) |
| Cell size | 1 to 32 px | 2 px | Distance between dot centers on the working grid. Bigger cells mean fewer, larger dots. |
| Intensity | 0.1x to 3x | 1x | Multiplies tone before it becomes dot size. Higher values push dots to their extremes sooner. |
| Sharpness | 0 to 100 | 60 | Edge softness. 0 gives soft, feathered dots, 100 gives crisp ones. |
| Angle | 0° to 90° | 15° | Rotation of the screen. 45° is the classic newsprint angle. |
| Dot shape | Round, Square | Round | Round dots, or square dots that grow into a checkerboard |
| Invert ink | On, off | Off | Dark dots on white instead of light dots on black |
Video editor, on the Halftone effect: Mono, Color and CMYK buttons, Round and Square, Cell size 2 to 32 px (default 2), Angle 0 to 90 (default 45), Intensity 0.1 to 3 (default 1), Sharpness 0 to 100 (default 60), Invert Dots (off), and Jitter. The style starts on Mono.
Studio, under Bitgrain effects, Halftone:
| Parameter | Range | Default |
|---|---|---|
| Cell | 1 to 200 | 2 |
| Angle | 0 to 360 | 45 |
| Style | Mono, Color, CMYK | Mono |
| Intensity | 0 to 1 | 1 |
| Invert | On, off | Off |
Studio has no Dot shape or Sharpness control, so dots are always round at sharpness 60.
Tip: Cell size is measured in working-grid pixels, so it interacts with Resolution in the adjust popover. Lower the Resolution and each dot covers more of your photo. Use both together to find the dot scale you want.
In the video editor, the halftone Jitter box can make the screen shimmer over time. At 0 hz (the default) the dots stay perfectly still. Above 0, the screen angle wobbles very slightly (a fraction of a degree) at that frequency, which reads like a live print or a projected film. AUTO ties the frequency to how much is moving on screen. See frame seeds and jitter.
Dot matrix redraws the image as evenly spaced round dots, like an LED sign. Each dot sits on a pitch of six working-grid cells and takes the average color of the area under it (or its brightness, when colorize is off), and the gaps between dots stay near black. It has no parameters.
In the image editor, pick Dot matrix from the filters list. The /halftone landing page also opens the editor with it selected. Lower Resolution for bigger, fewer dots.
Pop grunge is a comic-book halftone with attitude. It pushes the image through a hard contrast curve, draws dots in one ink color on one paper color, jitters each dot's size a little, then sprinkles grain and ink spatter over the top. Think screen-printed gig posters and photocopied zines.
In the image editor, open artistic and choose pop grunge ("comic dot ink"). The popover has an on/off switch ("Pop Grunge, Halftone with grit"), then Theme, Custom Colors and Controls.
Themes set the ink and paper pair in one click:
| Theme | Ink | Paper |
|---|---|---|
| Comic | Red | Near black |
| Noir | Warm white | Near black |
| Sun | Yellow | Deep indigo |
| Acid | Green | Charcoal |
| Ink | Near black | Cream |
| Punk | Hot pink | Dark violet |
Custom Colors has an Ink and a Paper color picker if none of the themes fit.
| Parameter | Range | Default | What it does |
|---|---|---|---|
| Cell size | 2 to 24 px | 2 px | Dot spacing on the working grid |
| Angle | 0° to 90° | 30° | Rotation of the dot grid |
| Threshold | 0.1 to 0.9 | 0.55 | Where the image splits into ink and paper. Raise it for more ink. |
| Grain | 0 to 1 | 0.35 | Fine noise texture over ink and paper |
| Spatter | 0 to 1 | 0.45 | Random ink specks on the paper and paper specks knocked out of the ink |
How it behaves: dot area grows with darkness, so dots merge into solid ink in the shadows. Each dot's size varies slightly on its own, so the screen looks hand-pulled rather than digital. The speckle and grain come from a fixed hash, so the same settings always give the same result.
In the video editor the effect is called Pop Grunge. It has four themes (Comic, Noir, Sun, Acid), Ink and Paper pickers, Dot size 2 to 28 px (default 2), Angle 0 to 90 (30), Threshold 0.1 to 0.9 (0.55), Grain (0.35), Spatter (0.45) and Jitter, which defaults to 30 hz so the texture boils like printed film.
In Studio it is Pop art, with Cell 2 to 200 (2), Angle 0 to 360 (45) and Threshold 0 to 1 (0.5). It uses red ink on black paper with the default grain and spatter.
Manga redraws your image as black-and-white screentone hatching with inked outlines, like a printed comic page.
It builds the picture in three parts:
90°, 45° and -45° from it. Each layer only appears once the tone is dark enough, so light areas get single hatching and shadows get dense cross-hatching. Strokes wobble slightly and break up with pen pressure, so they look drawn.In the image editor, open artistic and choose manga ("crosshatch, inked lines").
| Parameter | Range | Default | What it does |
|---|---|---|---|
| Hatch gap | 2 to 14 px | 2 px | Distance between hatch strokes |
| Angle | 0° to 90° | 45° | Direction of the first hatch layer |
| Line weight | 0% to 100% | 60% | How bold and dark the outlines are |
| Contrast | 0% to 100% | 50% | Brings extra hatch layers in sooner and widens the solid-black areas |
Tip: Manga loves strong, simple lighting. Raise Contrast in the adjust popover before you tune the hatching, and try a larger Hatch gap at high Resolution so strokes stay visible.
Photocopy imitates a page run through a tired office copier: color drops away, the tones are slammed toward pure black and white, and only a narrow band of greys survives around the cut point.
Available in the video editor and Studio.
| Parameter | Range | Default | What it does |
|---|---|---|---|
| Contrast | 1x to 10x (Studio 1 to 40) | 3 | How hard tones are pushed apart |
| Threshold | 0 to 1 | 0.5 | The brightness that becomes middle grey. Raise it to darken the page. |
At very high Contrast the result is effectively a threshold stencil. Around 3 to 5 you keep some toner grey.
Misprint slides the red and blue channels in opposite directions while green stays put, like a press whose plates have drifted out of register. Edges pick up colored fringes, and flat areas stay clean.
Available in the video editor and Studio.
| Parameter | Range | Default | What it does |
|---|---|---|---|
| Shift | 0 to 24 px (Studio 0 to 100) | 4 | How far the plates are offset |
| Angle | 0° to 360° | 0° | Direction of the offset. 0° is horizontal, 90° vertical. |
Fold adds the creases of a folded poster: thin highlight and shadow lines, evenly spaced across both directions of the image, as if light is catching the ridges of the paper.
Available in the video editor and Studio.
| Parameter | Range | Default | What it does |
|---|---|---|---|
| Folds | 1 to 6 (Studio 1 to 24) | 2 | Number of creases each way. 2 gives a sheet folded in thirds both ways. |
| Intensity | 0 to 1 | 0.4 | How strong the crease light and shadow are |
Dust and scratches lays analog wear over the image: tiny white and black specks, and long vertical scratches that wander slightly as they run, like a well-played film print or a dusty scan.
Available in the video editor (as Dust & Scratches) and Studio (as Dust & scratches).
| Parameter | Range | Default | What it does |
|---|---|---|---|
| Dust | 0 to 1 | 0.3 | Amount of specks. Most are white, some black, a few 2 px wide. |
| Scratches | 0 to 10 (Studio 0 to 100) | 3 | Number of vertical scratches. Most are bright, some dark. |
| Seed | 0 to 999 (Studio 0 to 9999) | 7 | Chooses the layout. The same seed always gives the same dust. |
Tip: If a scratch lands across a face, change Seed until the layout suits the picture. Nothing else changes.
Print finish is not an effect you pick. It is a final pass that runs over the whole result, designed to take the flat, too-perfect edge off digital output so it reads like something printed on paper.
In the image editor it lives at the bottom of the adjust popover as Print finish ("Paper grain, ink tone, soft edges"). It is on by default.
| Parameter | Range | Default | What it does |
|---|---|---|---|
| Print finish | On, off | On | Turns the pass on or off |
| Strength | 0% to 100% | 85% | How strong every part of the pass is |
What it does, in order:
1 px apart.A few rules about where it applies:
Tip: Turn Print finish off for pixel art and anything you want mathematically clean. Lower it to around
40%if you want a hint of paper without visible grain.