Film grain, haze and bloom, crosshatch, ink wash and scanlines. These add atmosphere, texture and hand-made character, and most of them are designed to sit on top of, or underneath, the main effects.
| Effect | Image editor | Video editor | Studio |
|---|---|---|---|
| Film grain | Film grain switch in adjust, with the Noise slider | Film Grain | Grain |
| Haze and bloom | haze button | Haze & Bloom | |
| Crosshatch | Crosshatch Etching | Crosshatch | |
| Ink wash | artistic, then ink wash | ||
| Scanlines | Scanlines (CRT) | Scanlines |
Two more effects often grouped with these, manga and pop grunge, live on the halftone page because they are built on dot and hatch screens.
Adds grain to every pixel, the same amount to red, green and blue so it reads as brightness noise rather than colored speckle. Like real film, the grain is heavier in the shadows and lighter in the highlights.
| Workspace | Parameter | Range | Default |
|---|---|---|---|
| Video editor | Amount | 0.02 to 0.6 | 0.12 |
| Studio | Amount | 0 to 1 | 0.2 |
| Image editor | Noise (in adjust) | 0% to 100% | 4% |
In the image editor, open adjust and turn on Film grain. The grain is added before your current effect, and the Noise slider appears to control it. Preset links such as the /risograph and /glitch landing pages can also stack it after a dither. An amount of 0 removes the grain completely.
Grain comes from a seeded generator, so the same settings always give the same grain pattern. In video the seed changes with every frame, so the grain moves like real film.
Tip: Grain placed after a dither roughens the dots. Placed before, it becomes extra dither noise, which is a quick way to break up banding in skies.
Haze and bloom recreates what old lenses and film do with light: blacks lift into a soft fog, the whole frame gets a gentle glow, and bright highlights bleed a halo into their surroundings.
It works in stages:
In the image editor, click haze. The popover ("Haze & Bloom, Film optical diffusion") has an on/off switch, and the sliders only respond once it is on ("Enable haze & bloom first").
| Section | Parameter | Range | Default | What it does |
|---|---|---|---|---|
| Haze | Intensity | 0% to 100% | 30% | Strength of the lifted fog and the all-over glow |
| Haze | Warmth | cool, neutral, warm | neutral | Color temperature of the haze. The label reads cool below about a third and warm above about two thirds. |
| Bloom | Intensity | 0% to 100% | 40% | Brightness of the highlight halo |
| Bloom | Threshold | 30% to 100% | 70% | How bright a spot must be to bloom. Lower it and more of the image glows. |
In the video editor, Haze & Bloom has Haze, Bloom, Bloom threshold (0 to 1, default 0.7), Warmth and a Glow tint color picker that colors the bloom (white by default). Try a red tint for a cinematic halation, or blue for a cold night glow.
Haze and bloom is the one effect in the image editor that stacks with your main look. Turn it on and it runs after your dither, halftone or artistic effect. It is also the only effect that stays active alongside a LUT film grade, where it runs before the grade.
Tip: For a dreamy 35mm portrait, try Haze Intensity
40%, Warmth warm, Bloom Intensity50%and Threshold60%, then add the Portra 400 grade.
Crosshatch redraws your image as pen-and-ink etching. Four layers of parallel lines run at different angles, and each layer only appears once the tone underneath is dark enough. Light areas stay as bare paper, midtones get single hatching, and the deepest shadows get all four directions crossing. Lines thicken as tones darken.
It draws in a dark brown-black ink on warm off-white paper.
| Workspace | Parameter | Range | Default | What it does |
|---|---|---|---|---|
| Video editor | Spacing | 3 to 20 px | 8 px | Distance between lines |
| Video editor | Thickness | 1 to 4 px | 1 px | Base line weight |
| Studio | Spacing | 3 to 200 | 6 | Distance between lines |
| Studio | Thickness | 1 to 40 | 1 | Base line weight |
Tip: Crosshatch reads best on well-lit subjects with clear shadows. Add a Sharpen or raise contrast earlier in the stack if the hatching looks flat.
For hatching with inked outlines and a comic feel, use manga in the image editor instead.
Ink wash paints your image the way a brush-and-ink artist would: a soft tonal wash in a few flat bands of ink, with drawn lines following the edges and a subtle bleed where the wash spreads into the paper.
It combines three passes:
In the image editor, open artistic and choose ink wash ("tonal wash, inked lines"). The popover is titled "Ink Wash, Tonal wash with inked lines".
| Parameter | Range | Default | What it does |
|---|---|---|---|
| Line detail | 4 to 40 | 16 | Sharpness and darkness of the drawn lines. Higher values give bolder, more graphic lines. |
| Wash tones | 2 to 10 | 5 | Number of flat tone bands in the wash |
| Bleed | 0% to 100% | 35% | How much the wash bleeds unevenly into the paper |
| Ink | Any color | Warm near black | Color of the ink |
| Paper | Any color | Warm off-white | Color of the paper |
Tip: Try a sepia or indigo Ink on a cream Paper with Wash tones at
3for a sumi-e sketchbook look.
Scanlines imitates a CRT screen. Every few rows, a line is darkened. The red channel is sampled from slightly to the right and the blue from slightly to the left, which gives the soft color fringing of an old tube, and an optional vignette darkens the edges like curved glass.
In the video editor, as Scanlines (CRT):
| Parameter | Range | Default | What it does |
|---|---|---|---|
| Spacing | 2 to 16 px | 4 px | Distance between dark lines |
| Darkness | 0 to 1 | 0.4 | How much each line is darkened |
| RGB shift | 0 to 12 px | 2 px | Red and blue fringe offset |
| Vignette | 0 to 1 | 0 | Darkening toward the edges, like a curved screen |
In Studio, Scanlines has Spacing (2 to 200, default 4) and Intensity (0 to 1, default 0.5), with a fixed 2 px RGB shift and no vignette.
Tip: Spacing is in working pixels. On a small working image,
2or3looks like a real monitor. On a large one, raise it or the lines disappear into fine texture.