Invert, grayscale, pixelate, blocky, dot matrix, color grade, duotone, vignette, posterize, sharpen, color wash, and the 37 LUT film grades. These are the quieter tools: they change tone and color rather than redrawing the image, and they combine well with everything else.
| Filter | Image editor | Video editor | Studio |
|---|---|---|---|
| Invert | filters button | Invert | |
| Grayscale | filters button | Grayscale | |
| Pixelate | filters button | Pixelate | Pixelate |
| Blocky | filters button | ||
| Dot matrix | filters button | ||
| Color grade | filters button (Warm grade) | Color Grade | |
| Duotone | filters button, plus Duo grades under grade | Duotone | |
| Vignette | filters button | Vignette | |
| Posterize | filters button | Posterize | Posterize |
| Sharpen | filters button | Sharpen | |
| Color wash | filters button | Color Wash | |
| LUT film grades | grade button |
In the image editor, the filters popover works like a switch. Clicking any filter makes it the only active effect, using the default values listed in the tables below. Clicking the highlighted filter again removes it and returns you to dither. Color grades from a LUT live under the grade button, and contour lives under the artistic effects, so neither appears in the filters list.
In the video editor, filters stack with other effects in the order shown in the effect inspector. A filter placed before a dither changes what the dither sees. Placed after, it changes the finished dots. See stacking effects.
Flips every color to its opposite: black becomes white, blue becomes orange. It has no parameters.
Use it for negative-film looks, or to turn a light-on-dark effect into dark-on-light. In video, put Invert before a halftone to swap which tones get the big dots.
Converts to black and white the accurate way. Bitgrain converts each pixel to linear light first, weights red, green and blue by how bright they look to the human eye, then converts back. This keeps skies, skin and foliage at believable brightness instead of the muddy greys a simple average gives. It has no parameters.
Tip: For a mono dither or halftone, you do not need Grayscale. Setting Saturation to
0in the adjust popover does the same job before the effect runs.
Averages the image into square blocks. The block size is automatic: about 90 blocks across the long edge of the working grid, and never smaller than 2 px. It has no parameters, so control the chunkiness with Resolution. A lower resolution means a smaller grid, so each block covers more of your photo.
Pixelate is also the effect behind the /pixel-art landing page. For true pixel art, pair a pixelated image with a small palette.
Averages the image into square blocks eight grid cells wide, then snaps each block to one of five brightness steps per channel. The result is chunky, flat and poster-like, halfway between pixelate and posterize. With colorize off the blocks are grey steps. It has no parameters, so control the block size with Resolution.
Redraws the image as a grid of round dots, like an LED sign or an old dot matrix display. Every dot sits on a fixed pitch of six grid cells, takes the average color (or brightness, with colorize off) of the area under it, and the gaps between dots stay near black. Lower Resolution for bigger, fewer dots.
A simple, direct color grade. In the image editor it appears in the filters list as Warm grade, and applies a gentle warm temperature with a vibrance lift. The video editor exposes all three controls.
| Parameter | Range | Default | What it does |
|---|---|---|---|
| Temperature | -100 to 100 | 0 | Positive warms (more red, less blue), negative cools |
| Tint | -100 to 100 | 0 | Positive pulls green down toward magenta, negative adds green |
| Vibrance | -100 to 100 | 0 | Boosts or mutes saturation, working hardest on the least saturated colors so skin and already-bright colors are protected |
Vibrance is gentler than saturation. It lifts dull colors a lot and vivid ones only a little, which is usually what you want.
Maps your image onto a gradient between two colors. Every pixel's brightness decides where it lands on that gradient: shadows take the shadow color, highlights take the highlight color, and midtones blend between them.
In the video editor:
| Parameter | Range | Default | What it does |
|---|---|---|---|
| Shadows | Any color | Deep indigo (#1e1b4b) | Color for the darkest tones |
| Highlights | Any color | Pale yellow (#fde68a) | Color for the brightest tones |
| Amount | 0 to 1 | 1 | Mix between the original and the duotone |
In the image editor, duotones come as ready-made grades under the grade button: Duotone, the eight "Duo" grades and the four "Map" grades listed in LUT film grades.
Tip: Duotone works beautifully before a halftone or dither in video. The effect then screens two colors instead of the whole photo.
Darkens the image toward the edges with a smooth falloff, drawing the eye to the center.
| Parameter | Range | Default | What it does |
|---|---|---|---|
| Amount | 0 to 1 | 0.5 | How dark the edges get. 1 goes to black at the corners. |
| Radius | 0 to 1 | 0.7 | How far from the center the darkening starts, as a fraction of the distance to the corner |
| Softness | 0.05 to 1 | 0.5 | How gradually it fades in. Low values give a hard ring. |
Cuts each color channel into a fixed number of flat steps, so smooth gradients turn into bands. Unlike dithering, it does not try to hide the steps, it shows them off.
| Parameter | Range | Default | What it does |
|---|---|---|---|
| Levels | 2 to 16 (Studio 2 to 64) | 6 | Steps per channel. 2 gives eight hard colors, higher values give subtler banding. |
An unsharp mask: Bitgrain blurs a copy of the image slightly, then adds back the difference, which exaggerates every edge.
| Parameter | Range | Default | What it does |
|---|---|---|---|
| Amount | 0x to 3x | 1x | Strength of the edge boost |
Sharpen before a dither or halftone gives the effect crisper edges to follow. Too much creates bright halos around dark lines.
Blends a single color over the whole image using one of three blend modes.
| Parameter | Range | Default | What it does |
|---|---|---|---|
| Color | Any color | Blue (#3b82f6) | The wash color |
| Intensity | 0 to 1 | 0.4 | How much of the blended result to mix in |
| Mode | Screen, Overlay, Multiply | Screen | How the color combines with the image |
The grade button in the image editor opens "Cinematic Color Grades", a gallery of 37 grades, each previewed live on a sample photo. Click a card to apply it, and click Remove grade to go back.
A grade is a fixed color transform: every input color maps to one output color through a curve designed to mimic a film stock or a cinematic look. Grades are applied at full color, with no dots or glyphs.
Note: A grade takes over the whole look. While one is active, the dither, halftone, artistic, filters, palette and adjust buttons are dimmed ("Remove color grade to edit effects"), your adjustments are set aside, and the image renders at
200%Resolution. Only Haze & Bloom can stay on, and it runs before the grade. The vector SVG export is hidden while a grade is on.
| Grade | Look |
|---|---|
| Portra 400 | Warm, soft portrait film with gentle contrast |
| Fuji 400H | Airy and pastel, with green and blue in the shadows |
| Kodak Gold | Warm and golden, with blues pulled back and punchier contrast |
| Ektar 100 | Very saturated reds and blues, crisp contrast |
| Velvia 50 | Slide film saturation, especially in greens |
| Kodachrome 64 | Warm reds, restrained blues, classic slide contrast |
| CineStill 800T | Cool tungsten balance with a red glow in the brightest highlights |
| Tri-X 400 | Contrasty black and white |
| HP5 Push | Hard, pushed black and white with deep shadows |
| Silver Gelatin | Black and white with warm-toned shadows, like a fiber print |
| Grade | Look |
|---|---|
| Blockbuster | Teal shadows and orange highlights |
| Bleach Bypass | Desaturated and very contrasty, gritty metal tones |
| Cross Process | Cyan-green shadows and warm yellow highlights |
| Nolan Steel | Cold steel-blue, muted color, a slight glow in highlights |
| Moonfire | Deep blue shadows against warm highlights, strong curve |
| Golden Hour | Golden highlights, slightly cool shadows |
| Matte Fade | Lifted blacks, low contrast, muted color |
| Dusk | Cool blue shadows, gentle warm highlights |
| Amber | Warm amber cast with reduced saturation |
| Anamorphic | Blue-leaning shadows and highlights, clean and cool |
| Vintage Print | Faded, warm, low-contrast old photo |
| Cyberpunk | Magenta-violet shadows and cool cyan-green highlights |
| Grade | Look |
|---|---|
| Duotone | Navy shadows rising to warm white |
| Thermal | Heat-camera rainbow from black through blue, green, yellow and red to white |
| Infrared | False-color infrared, foliage glows bright and skies go dark |
| Duo Riso Pink | Deep indigo to riso pink |
| Duo Noir Gold | Near black to soft gold |
| Duo Indigo Mint | Indigo to mint |
| Duo Oxblood | Oxblood to cream |
| Duo Electric | Midnight navy to electric blue |
| Duo Plum Peach | Plum to peach |
| Duo Slate Ice | Slate to icy white |
| Duo Forest Lime | Forest green to lime |
| Map Sunset | Violet through coral to warm yellow |
| Map Vaporwave | Deep purple through hot pink to cyan |
| Map Ember | Black through ember red to gold |
| Map Toxic | Dark green through green to acid yellow |
"Duo" grades blend between two colors by brightness. "Map" grades blend across three, which gives richer gradients in the midtones.
Exports with a grade follow your plan's normal limits. See plans and pricing and color palettes and LUTs.