Color palettes and LUTs

How color works in the image editor: colorize versus mono output, the ink and paper colors, all 24 built-in palettes, generating a palette from your photo, Color studio, the 37 cinematic grades, and the duotone and gradient map ramps.

Bitgrain gives you four separate ways to control color. They work at different stages, so it helps to know which one to reach for:

ToolWhereWhat it does
colorizeBottom toolbarChooses between the photo's own colors and two-tone black and white.
PaletteBottom toolbar, paletteSnaps every output color to the nearest color in a fixed set.
GradeBottom toolbar, gradeReplaces the effect with a film style color grade applied to the whole photo.
Color studioCanvas tools, top leftReads colors out of your photo for reference. It doesn't change the image.

Color or mono

The colorize button (a wand icon, called color on mobile) switches color output on and off. It is on by default, and it is highlighted when on.

The ASCII, braille and contour popovers have their own color toggle that controls this same setting, so switching it in one place switches it everywhere.

Ink and paper colors

In the image editor, two-tone output is drawn in black ink (#000000) on a warm cream paper (#fdf6e3). These two colors are fixed. That cream paper is also the color that becomes see-through when you turn on transparent background in the export panel, which is how you get a clean cutout of just the ink.

A few effects bring their own colors:

For those controls, see Creative effects and ASCII and text textures. If you need full control over ink and paper colors, or want to place the result in a layout, take it into Studio.

Palettes

Open palette in the bottom toolbar to see the list. Each row shows up to five of the palette's colors. Click one to apply it, and the whole output snaps to the nearest color in that set. The palette is applied after the effect, so it works with dither, halftone and the other effects alike.

Click No palette at the top of the list to remove the palette. With no palette, whether you get color or black and white is decided by colorize.

Tip: Palettes with very few colors (Gameboy DMG, CGA, Gameboy Pocket) look best with dithering, because dithering mixes the few available colors into the illusion of in-between tones.

All palettes

PaletteColorsCharacter
Gameboy DMG4The original handheld's four shades of olive green.
NES56The full console palette, broad and slightly muted.
C6416Commodore 64 colors, warm browns and pastel blues.
Apple II16Apple II colors, including its magentas and oranges.
CGA4Black, cyan, magenta and white, the classic PC look.
PICO-816The fantasy console's bright, friendly set.
ZX Spectrum15Hard, fully saturated primaries and secondaries.
MSX16MSX computer colors, greens and soft reds.
Risograph8Paper white, yellow, orange, fluorescent pink, purple, blue, teal and black, like common riso inks.
Gameboy Pocket4Four neutral greys from white to black.
Sepia7Old photograph browns from deep umber to cream.
Cyanotype7Blueprint blues from navy to near white.
Duotone Magenta6A dark plum to pale pink ramp.
Sunset6Deep purple through rose and orange to warm cream.
Mono Cream5Soft black to cream, a gentle monochrome.
Thermal7Heat camera colors from black through red to yellow and white.
Forest6Dark pine to pale sage.
Arctic6Deep navy to white, cold and clean.
Vaporwave6Deep violet, magenta, hot pink and cyan.
Neon6Near black with hot pink, yellow, cyan and green.
Noir6Six neutral greys, black to white.
Vintage6Faded browns and creams.
Amber CRT6Old amber monitor phosphor.
Green CRT6Old green monitor phosphor.

Generate a palette from your photo

At the bottom of the palette list, Generate from image reads the current preview and builds an eight-color palette from it using median cut, skipping near-black pixels. The new palette appears as Aura Gen and is applied immediately.

Because it samples the preview (the processed result, not the original photo), running it again after changing the effect or adjustments gives a different set. A good pattern is to set up your look with colorize on, generate the palette, then fine tune.

Note: A generated palette is kept by copy recipe link and by custom presets, which store the actual colors. A .btg file and a community recipe only remember built-in palettes by name, so a generated palette is dropped from those.

Color studio

Color studio (the palette icon in the canvas tools at the top left, desktop only) is a reference tool. It reads the dominant colors of your original photo and helps you build a color scheme from them. It never changes the image.

  1. Choose how many colors to pull out: 4, 6, 8 (the default) or 12.
  2. The swatches appear with a color wheel showing where they sit. Click a swatch to make it the base color and copy its hex code.
  3. Pick a tab on the right:

Press Escape or click outside the dialog to close it. For deeper color work, see Color tools in Studio.

LUT grades

Open grade in the bottom toolbar (a clapperboard icon, called film grade in the mobile effects sheet). The popover, titled Cinematic Color Grades, shows every grade as a live thumbnail rendered on a sample photo. Click one to apply it to your image.

A grade is a whole look on its own. When one is active:

To go back to your effect, open grade and click Remove grade. Your previous effect settings are still there.

Note: The grade popover says "Full quality, PNG export, Always free", and the export button shows "free" while a grade is on. Downloads still follow your plan's normal watermark and size rules. See Exporting.

Film and cinematic grades

GradeWhat it does
Portra 400Warm, gentle portrait film with soft contrast.
Fuji 400HCool shadows with a green and blue lean, airy highlights.
Kodak GoldWarm, golden consumer film with punchier contrast.
Ektar 100Vivid, saturated color with boosted reds and blues.
Tri-X 400Black and white with strong, gritty contrast.
BlockbusterThe teal and orange movie look: warm highlights, cool shadows.
Bleach BypassDesaturated with harsh, silvery contrast.
Cross ProcessShifted colors: greenish shadows, warm highlights, pulled blues.
CineStill 800TTungsten film: cool overall with a red glow in the brightest areas.
Nolan SteelMostly desaturated, cold and steely, with high contrast.
DuotoneMaps the image from deep navy to pale blue.
ThermalA heat camera ramp from black through blue, green and yellow to red and white.
InfraredInfrared film: bright foliage, dark skies, hard contrast.
Silver GelatinBlack and white print with slightly warm shadows.
MoonfireDeep blue shadows against warm highlights, very dramatic.
Velvia 50Saturated slide film, especially rich greens.
Golden HourWarm, glowing highlights with a hint of cool in the shadows.
Matte FadeLifted blacks and softened color for a faded, matte finish.
Kodachrome 64Warm reds and deep, slightly yellow blues.
DuskBlue shadows with a soft warm glow up top.
AmberWarm, partially desaturated amber tone.
AnamorphicBlue lean in shadows and highlights, a widescreen movie feel.
HP5 PushPushed black and white film: heavy contrast, deep blacks.
Vintage PrintFaded, warm, low contrast old print.
CyberpunkMagenta and cyan push with strong contrast.

Duotone and gradient map ramps

The last twelve grades ignore the photo's colors and map its brightness onto a ramp. Shadows take the first color and highlights take the last. They are perfect for posters, album art and brand-colored imagery.

GradeRamp
Duo Riso PinkDeep indigo to riso pink
Duo Noir GoldNear black to soft gold
Duo Indigo MintIndigo to bright mint
Duo OxbloodOxblood to warm paper white
Duo ElectricMidnight navy to electric sky blue
Duo Plum PeachPlum to peach
Duo Slate IceSlate to icy white
Duo Forest LimeForest green to lime
Map SunsetPurple, then pink red, then warm yellow
Map VaporwaveDeep violet, then hot pink, then cyan
Map EmberNear black, then ember red, then gold
Map ToxicDark green, then green, then acid yellow

The Duo grades use two colors and the Map grades use three.

Other duotone options

More documentation