Mockups

Place your design onto a real photo (a poster on a wall, a record sleeve on a table, a shirt, a phone screen) and have it bend to the surface and pick up the photo's light and texture. The whole thing runs in your browser, and the placement is plain geometry and image math, so the same settings always give the same result.

Opening the mockup tool

In the Studio, click the shirt icon. It appears in two places, both labelled place artwork on a photo:

The place artwork window opens and renders your current page as the artwork. This takes a moment on heavy pages, so you may briefly see preparing your design....

Note: The mockup tool needs WebGL2, which every current desktop browser supports. If yours doesn't, the window says artwork placement is unavailable.

Step 1: choose a photo

You have two options:

Choose a photo where the surface is clearly visible, well lit and not heavily blocked by other objects. The better the surface reads as a four-sided shape, the better the automatic detection works.

Step 2: surface detection

As soon as you pick a photo, Bitgrain looks for a four-sided surface in it. It finds strong edges and straight lines in the photo, then picks the combination of four lines that best forms a plausible quad.

For catalog photos the saved surface is used first, then detection runs on top of it. Detection is a starting point, not a final answer, so always check the corners.

Step 3: adjust the quad

Your artwork is drawn inside the four corner dots with full perspective. Drag any dot to move that corner.

The stage toolbar

A row of buttons sits above the settings on the right:

ButtonWhat it does
find the surface againRuns detection again on the photo. Useful after you have dragged the corners somewhere odd.
snap corners to edges in the photoToggles edge snapping. On by default.
show perspective guidesDraws guide lines toward the quad's vanishing points, so you can check the perspective against lines in the photo.
rotate artwork a quarter turnRotates the artwork 90 degrees inside the quad.
mirror artwork left to rightFlips the artwork horizontally.
mirror artwork top to bottomFlips the artwork vertically.

If the artwork looks sideways or upside down after detection, rotate it here rather than dragging the corners around.

Choosing what to place

Under place you choose the artwork:

OptionWhat it uses
whole designThe entire active page. This is the default.
Selected layer (shows the layer's name)Just the layer you had selected on the canvas when you opened the tool. Greyed out if nothing was selected.
an imageAn image file from your device, for placing something that isn't in the Studio.

Placing a single layer is handy for putting just a logo on a mug, or just the record label on a vinyl photo, without the page background.

Shading, displacement and grain

These settings are what make the artwork look printed on the surface rather than pasted over it.

SettingRangeDefaultWhat it does
keep artwork proportionson / offoffWhen on, the artwork fits inside the quad without stretching. When off, it fills the quad exactly.
surface shading0 to 100%85%How much of the photo's light and shadow falls on the artwork. Folds, wrinkles and uneven lighting show through. At 0% the artwork looks flat.
ink opacity0 to 100%100%How solid the artwork is. Lower values let the surface color and texture show through, like thin ink on paper.
surface follow0 to 100%15%How much the artwork bends with bumps and folds in the surface. Higher values make it follow fabric creases or a crumpled page.
follow detail1 to 163The scale of detail that surface follow reacts to. Low values follow fine texture, high values follow broad folds.
edge bleed0 to 40Softens the artwork slightly, like ink spreading into paper.
grain0 to 40%5%Adds fine noise over the artwork so it matches the grain of the photo.

Shading works by comparing each point of the surface to the surface's average brightness. Darker parts of the photo darken the artwork and brighter parts lighten it, so a poster on a wall keeps the wall's lighting falloff.

Tip: For fabric, raise surface follow to around 30 to 50% and follow detail to 6 or more, then drop ink opacity a touch. For glossy screens and glass, turn surface shading down so reflections don't muddy the artwork.

Output

When you're happy, choose one of the two buttons at the bottom right:

add as page keeps the photo's full resolution inside your project on every plan. The watermark and 1500 pixel cap are applied later, when you export the project from the studio on the free plan.

Use the back arrow in the top left (pick another photo) to try the same artwork on a different photo without losing your settings.

Tips for good mockups

More documentation